Rules glossary
↑ Section 104. Ending the Game
104.3 There are several ways to lose the game.
- 104.3a A player can concede the game at any time. A player who concedes leaves the game immediately. That player loses the game.
- 104.3b If a playerβs life total is 0 or less, that player loses the game the next time a player would receive priority. (This is a state-based action. See rule 704.) (refs: 704)
- 104.3c If a player is required to draw more cards than are left in their library, they draw the remaining cards and then lose the game the next time a player would receive priority. (This is a state-based action. See rule 704.) (refs: 704)
- 104.3d If a player has ten or more poison counters, that player loses the game the next time a player would receive priority. (This is a state-based action. See rule 704.) (refs: 704)
- 104.3e An effect may state that a player loses the game.
- 104.3f If a player would both win and lose the game simultaneously, that player loses the game.
- 104.3g In a multiplayer game between teams, a team loses the game if all players on that team have lost the game.
- 104.3h In a multiplayer game using the limited range of influence option (see rule 801), an effect that states that a player wins the game instead causes all of that playerβs opponents within the playerβs range of influence to lose the game. This may not cause the game to end. (refs: 801)
- 104.3i In an Emperor game, a team loses the game if its emperor loses the game. (See rule 809.5.) (refs: 809.5)
- 104.3j In a Commander game, a player whoβs been dealt 21 or more combat damage by the same commander over the course of the game loses the game. (This is a state-based action. See rule 704. See also rule 903.10.) (refs: 704, 903.10)
- 104.3k In a tournament, a player may lose the game as a result of a penalty given by a judge. See rule 100.6. (refs: 100.6)