Rules glossary
113.2 Abilities can affect the objects they’re on. They can also affect other objects and/or players.
- 113.2a Abilities can be beneficial or detrimental. Example: “This creature can’t block” is an ability.
- 113.2b An additional cost or alternative cost to cast a card is an ability of the card.
- 113.2c An object may have multiple abilities. If the object is represented by a card, then aside from certain defined abilities that may be strung together on a single line (see rule 702, “Keyword Abilities”), each paragraph break in a card’s text marks a separate ability. If the object is not represented by a card, the effect that created it may have given it multiple abilities. An object may also be granted additional abilities by a spell or ability. If an object has multiple instances of the same ability, each instance functions independently. This may or may not produce more effects than a single instance; refer to the specific ability for more information. (refs: 702)
- 113.2d Abilities can generate one-shot effects or continuous effects. Some continuous effects are replacement effects or prevention effects. See rule 609, “Effects.” (refs: 609)