Rules glossary
↑ Parent rule: 113.6 Abilities of an instant or sorcery spell usually function on…
113.6p Abilities of emblems, plane cards, vanguard cards, scheme cards, and conspiracy cards function in the command zone. See rule 114, “Emblems”; rule 901, “Planechase”; rule 902, “Vanguard”; rule 904, “Archenemy”; and rule 905, “Conspiracy Draft.”
No sub-rules.