Rules glossary
↑ Parent rule: 701.49 Venture into the Dungeon
701.49a If a player is instructed to venture into the dungeon while they don’t own a dungeon card in the command zone, they choose a dungeon card they own from outside the game and put it into the command zone. They put their venture marker on the topmost room. See rule 309, “Dungeons.”
No sub-rules.