Rules glossary
↑ Section 702. Keyword Abilities
702.139 Companion
- 702.139a Companion is a keyword ability that functions outside the game. It’s written as “Companion—[Condition].” Before the game begins, you may reveal one card you own from outside the game with a companion ability whose condition is fulfilled by your starting deck. (See rule 103.2b.) Once during the game, any time you have priority and the stack is empty, but only during a main phase of your turn, you may pay {3} and put that card into your hand. This is a special action that doesn’t use the stack (see rule 116.2g). This is a change from previous rules. (refs: 103.2b, 116.2g)
- 702.139b If a companion ability refers to your starting deck, it refers to your deck after you’ve set aside any sideboard cards. In a Commander game, this is also before you’ve set aside your commander.
- 702.139c Once you take the special action and put the card with companion into your hand, it remains in the game until the game ends.
- 702.139d Cards can enter Commander games from outside the game via the companion special action.