Rules glossary
610. One-Shot Effects
- 610.1 A one-shot effect does something just once and doesnโt have a duration. Examples include dealing damage, destroying a permanent, creating a token, and moving an object from one zone to another.
- 610.2 Some one-shot effects create a delayed triggered ability, which instructs a player to do something later in the game (usually at a specific time) rather than as the spell or ability thatโs creating the one-shot effect resolves. See rule 603.7. (refs: 603.7)
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610.3
Some one-shot effects cause an object to change zones โuntilโ a specified event occurs. A second one-shot effect is created immediately after the specified event. This second one-shot effect returns the object to its previous zone.
- 610.3a If a resolving spell or activated ability creates the initial one-shot effect that causes the object to change zones, and the specified event has already occurred before that one-shot effect would occur but after that spell or ability was put onto the stack, the object doesnโt move.
- 610.3b If a resolving triggered ability creates the initial one-shot effect that causes the object to change zones, and the specified event has already occurred before that one-shot effect would occur but after that ability triggered, the object doesnโt move.
- 610.3c An object returned to the battlefield this way returns under its ownerโs control unless otherwise specified.
- 610.3d If multiple one-shot effects are created this way immediately after one or more simultaneous events, those one-shot effects are also simultaneous. Example: Two Banisher Priests have each exiled a card. All creatures are destroyed at the same time by Day of Judgment. The two exiled cards are returned to the battlefield at the same time.
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610.4
Some one-shot effects cause a permanent to phase out โuntilโ a specified event occurs. A second one-shot effect is created immediately after the specified event. This second one-shot effect causes the permanent to phase in.
- 610.4a A permanent phased out this way doesnโt phase in as a result of the turn-based action during a playerโs untap step (see rule 502.1). Other effects may cause it to phase in. If a permanent phased out this way phases in due to another effect, the second one-shot effect doesnโt happen, even if that permanent has phased out again. (refs: 502.1)
- 610.4b If a resolving spell or activated ability creates the initial one-shot effect that causes the permanent to phase out, and the specified event has already occurred before that one-shot effect would occur but after that spell or ability was put onto the stack, the permanent doesnโt phase out.
- 610.4c If a resolving triggered ability creates the initial one-shot effect that causes the permanent to phase out, and the specified event has already occurred before that one-shot effect would occur but after that ability triggered, the permanent doesnโt phase out.
- 610.4d If multiple one-shot effects are created this way immediately after one or more simultaneous events, those one-shot effects are also simultaneous.
- 610.5 Some static abilities create one-shot effects that cause spells a player casts to gain an ability as that player casts them. These effects begin to apply to appropriate spells at the time the player puts such a spell on the stack. See rule 601.2a. (refs: 601.2a)