Useful Scryfall Queries for Magic: The Gathering
One-click Scryfall searches for common Magic strategies and archetypes. Click any query to run it in the card lookup.
Tribal / Creature Types
Mana dorks, lords, and swarming green creatures.
t:goblin t:creature
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Goblin tribal, pairs well with tokens generators.
t:merfolk t:creature
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Blue-green tempo creatures that buff each other.
t:zombie t:creature
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Find a zombie pick them up, now all day you have good luck :D
t:vampire t:creature
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Lifelink and +1/+1 counter synergies.
t:dragon t:creature
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Big flying dragons.
t:human t:creature
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Human tribal.
t:soldier t:creature
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Soldier synergies!
+1/+1 Counters
o:proliferate
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Cards that can add counters to anything you control
o:modular t:creature
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Artifact creatures that enter with +1/+1 counters and can move them
o:evolve t:creature
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Creatures that grow whenever a bigger creature enters
o:outlast t:creature
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Tap to put +1/+1 counters on creatures you control
(o:renown or o:bolster) t:creature
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Mechanics that put +1/+1 counters when dealing combat damage or on the weakest creature
Tokens & Go-Wide
(o:populate or o:"create twice")
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Copy tokens you control or double the tokens you make
o:"create" o:"token" id:simic
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Create tokens. Swap simic with your color identity.
o:saproling
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Green token generators that make 1/1 saprolings
o:treasure (o:"create" or o:"enters the battlefield")
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Cards that generate Treasure tokens for ramp
o:"food token"
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Cards that create Food tokens for lifegain
o:"create" o:"soldier"
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White decks flooding the board with 1/1 soldier tokens
Graveyard Strategies
o:"mill"
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Cards that put cards from library into graveyard
Return creatures from graveyard to battlefield
o:delve
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Exile cards from graveyard to reduce mana cost
o:flashback
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Cast spells from graveyard for an alternate cost
o:unearth
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Return small creatures from graveyard at sorcery speed
Spell-Slinging / Instants & Sorceries
o:prowess t:creature
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Creatures that get +1/+1 until end of turn when you cast noncreature spells
o:magecraft t:creature
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o:storm
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Copy spells for each spell cast before them this turn
(t:instant or t:sorcery) o:"draw a card" cmc<=1
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Cheap instants and sorceries that draw a card
Equipment & Auras
Suit up one creature with equipment and auras
o:"living weapon" t:artifact
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Equipment that enters with a 0/0 germ token
(o:"totem armor" or o:bestow)
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Auras that stick around or can be cast as creatures
Life Gain
o:"when" o:"you gain life"
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Cards that reward you for gaining life
o:"you gain 1 life" o:"whenever another creature" t:creature cmc<=2
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Small creatures that gain life when creatures enter
Draw / Card Advantage
(o:"draw" o:"discard" o:"card") t:instant cmc<=2
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Draw then discard - great for graveyard strategies
o:"each player discards" o:"draws seven"
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Each player discards and draws a new hand
(t:enchantment o:"upkeep" o:"draw a card") cmc<=4
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Enchantments that draw an extra card each upkeep
Mana Ramp
t:creature o:"add" cmc=1
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One-drop creatures that tap for mana
Put extra lands into play from hand or library
t:artifact o:add {C} (cmc<=2 or (cmc=3 t:artifact o:{T}))
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Low-mana artifacts that tap for mana
Removal
(t:instant o:"destroy target creature" or t:instant o:"exile target creature") cmc<=2
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Cheap instant-speed creature removal
Sweepers that destroy all creatures
(t:instant o:"counter target spell") cmc<=3
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Counter target spell - the classic answer
Return creatures to hand - tempo plays
Combo / Synergy
(o:"untap" o:"add one mana") t:creature
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Creatures and untap effects that go infinite
(o:"sacrifice a creature" o:"you may" t:creature)
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Sacrifice creatures for value - death triggers
(o:"exile" o:"return it to the battlefield") t:instant
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Exile and return creatures to reuse ETB triggers
o:"untap target" t:instant cmc<=2
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Untap permanents for repeatable ability uses
Keyword / Mechanic Search
o:"double strike" t:creature
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Creatures with double strike (first strike + regular damage)
Creatures with haste - attack immediately
o:trample t:creature cmc<=4
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Creatures with trample - excess damage goes to player
o:deathtouch t:creature cmc<=3
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Any amount of damage is lethal
(o:hexproof or o:ward) t:creature
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Creatures that are hard to target
o:"first strike" t:creature cmc<=4
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Creatures with first strike - damage first in combat